
Free-to-play strategic card game. Split your forces across three lanes, read your opponent's moves, strike where they're weakest.
The art of war
How battles are decided
Preview
Three Fronts
Your forces split across three lanes. Destroy two anchors—or obliterate one lane entirely.
Each lane has an anchor. Break it, and an essence emerges. Break that too, and the lane falls forever.
Preview
Initiative
Play a card, lose priority. Pass, and keep it. Every action is a gamble.
The player with initiative acts first. Passing forces your opponent to reveal their move—or end the round.
Preview
Position Combat
Units clash at matching positions. Leave a gap, they hit your anchor.
Slot 0 fights slot 0. Slot 3 fights slot 3. An empty slot means direct damage to your objective.
The world of Helm
A continent ringed by three seas
Helm stretches from frozen Aliathon to the sunken Wastes. Its seas are arteries of war, commerce, and rumor. Every coastline hides a new anchor and a new version of the past.
Nord Sea
Ice floes choke the harbors of Aliathon. Normark longships are the only law.
West Sea
Every cargo moves with Varenth's blessing. Or it doesn't move.
South Sea
Warm currents to the Hundred Isles. Varenth claims them all.
Map of Helm
The Known World
Four factions
Keepers of competing truths
They cannot all be right. Perhaps none of them are.

The Frozen North
Normark
They passed the test others failed. Now they hold the frozen line.

Irina
HeroRound Start: Deal 2 damage to enemies in lane.
Featured Cards
Play Effect: Deal 2 damage to an enemy.
Deal 3 damage to an enemy unit.

The Sunken Empire
Ostland
Every Ostlander carries two things: a blade and a grudge.

Zara al-Sayf
HeroStealth, First Strike. On Kill: Gain 2 gold.
Featured Cards
Stealth. Play Effect: Apply 2 poison to an enemy.
Deal 1 damage and apply 3 poison to an enemy.

The Crown of the Seas
Varenth
They don't conquer. They make you dependent, then dictate terms.

High Admiral Thorne
HeroRound Start: Enemy units in lane get -1 Attack.
Featured Cards
Play Effect: Draw a card.
Deal 2 damage to enemies in lane. Push neighbors.

The Gilded Garden
Karness
The smiling courtiers are more dangerous than any raider.

Queen Celestine
HeroRound Start: Allies in lane get +1 Attack.
Featured Cards
Play Effect: Give an ally 1 Shield.
Give all allies in lane +1/+1.
Art direction
Heavy oils on weathered canvas
The world of Anchorfall should feel painted by hand. Baroque lighting, thick impasto strokes, and deep glazed shadows build the sense of memory and myth across every surface.
The Accord
The four kingdoms shared one truth. The Anchors held the world together.
The Silence
No one remembers what shattered it. The histories contradict themselves.
The Vigil
Each faction guards the Anchors now. Each believes only they understand them.
Anchorfall
When an anchor falls, reality shifts. Whoever controls that moment controls what comes next.



Normark

Karness

Varenth

Ostland


Admin tools
Command the archive
Card editor, deck builder, balance tools.




“The anchors remember what we choose to forget.”
— Keeper's ProverbThe anchors are falling
Build your deck. Pick your lane. See what survives.
Free to play. No pay-to-win.