Anchorfall

Free-to-play strategic card game. Split your forces across three lanes, read your opponent's moves, strike where they're weakest.

The art of war

How battles are decided

Preview

I
I

Three Fronts

Your forces split across three lanes. Destroy two anchors—or obliterate one lane entirely.

Each lane has an anchor. Break it, and an essence emerges. Break that too, and the lane falls forever.

Preview

II
II

Initiative

Play a card, lose priority. Pass, and keep it. Every action is a gamble.

The player with initiative acts first. Passing forces your opponent to reveal their move—or end the round.

Preview

III
III

Position Combat

Units clash at matching positions. Leave a gap, they hit your anchor.

Slot 0 fights slot 0. Slot 3 fights slot 3. An empty slot means direct damage to your objective.

The world of Helm

A continent ringed by three seas

Helm stretches from frozen Aliathon to the sunken Wastes. Its seas are arteries of war, commerce, and rumor. Every coastline hides a new anchor and a new version of the past.

Nord Sea

Ice floes choke the harbors of Aliathon. Normark longships are the only law.

West Sea

Every cargo moves with Varenth's blessing. Or it doesn't move.

South Sea

Warm currents to the Hundred Isles. Varenth claims them all.

Map of Helm

The Known World

Four factions

Keepers of competing truths

They cannot all be right. Perhaps none of them are.

Normark

The Frozen North

Normark

They passed the test others failed. Now they hold the frozen line.

Irina

Irina

Hero
38

Round Start: Deal 2 damage to enemies in lane.

Featured Cards
Frostbinder3
unit2/4

Play Effect: Deal 2 damage to an enemy.

Frost Bolt2
spell

Deal 3 damage to an enemy unit.

Explore all Normark cards
Ostland

The Sunken Empire

Ostland

Every Ostlander carries two things: a blade and a grudge.

Zara al-Sayf

Zara al-Sayf

Hero
46

Stealth, First Strike. On Kill: Gain 2 gold.

Featured Cards
Sand Stalker3
unit3/2

Stealth. Play Effect: Apply 2 poison to an enemy.

Scorpion's Kiss2
spell

Deal 1 damage and apply 3 poison to an enemy.

Explore all Ostland cards
Varenth

The Crown of the Seas

Varenth

They don't conquer. They make you dependent, then dictate terms.

High Admiral Thorne

High Admiral Thorne

Hero
38🛡1

Round Start: Enemy units in lane get -1 Attack.

Featured Cards
Blockade Runner4
unit2/4

Play Effect: Draw a card.

Tidal Surge3
spell

Deal 2 damage to enemies in lane. Push neighbors.

Explore all Varenth cards
Karness

The Gilded Garden

Karness

The smiling courtiers are more dangerous than any raider.

Queen Celestine

Queen Celestine

Hero
27

Round Start: Allies in lane get +1 Attack.

Featured Cards
Rose Knight3
unit2/3/1

Play Effect: Give an ally 1 Shield.

Golden Blessing2
spell

Give all allies in lane +1/+1.

Explore all Karness cards

Art direction

Heavy oils on weathered canvas

The world of Anchorfall should feel painted by hand. Baroque lighting, thick impasto strokes, and deep glazed shadows build the sense of memory and myth across every surface.

The Accord

The four kingdoms shared one truth. The Anchors held the world together.

The Silence

No one remembers what shattered it. The histories contradict themselves.

The Vigil

Each faction guards the Anchors now. Each believes only they understand them.

Anchorfall

When an anchor falls, reality shifts. Whoever controls that moment controls what comes next.

Frost Marshal
Sandstorm Djinn
Irina

Normark

Rose Duchess

Karness

Corsair Queen

Varenth

Plague Herald

Ostland

Golden Knight
Sea Witch

“The anchors remember what we choose to forget.”

— Keeper's Proverb

The anchors are falling

Build your deck. Pick your lane. See what survives.

Free to play. No pay-to-win.

Enter the Archive
Anchorfall

Helm awaits

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